Quote:
Originally Posted by old_tv_nut
I believe that if you did convert RGB into RGBI, the result would look very posterized because of the limited number of colors that RGBI can represent. You could imagine some sort of dithering algorithm, like that used to produce graphics on dot-matrix printers, but that would be quite complex and produce very coarse results.
|
Absolutely. Anything that contained a significant amount of detail would be completely changed.
I actually thought about it for awhile, and I'm not sure how it would look for the intended purpose. Since they are just trying to play 8 bit or 16 bit game consoles on it, perhaps the palette is already limited enough that it would be okay. I'm assuming that this would have to be done with an FPGA and some algorithm would have to be employed to examine the color information and represent it as accurately as possible in what will essentially be a 16 color 200 line EGA mode. Could look cool though.